Google Jamboard: A 55” 4k digital whiteboard

Google recently launched their 55 inch 4k digital whiteboard called Jamboard. It essentially tries to improve and enhance the whiteboard experience by leveraging the current power of 4k and inter-connectivity.

It boasts some impressive features like handwriting and shape recognition, 16 touch points, seamless integration with Jamboard apps on phones and tablets. If you are interested in the full specs you find them here.

The only downside you could argue about is it’s price: $5000. Next to that, you will also be required to pay an annual management and support fee of $600. If the price is no issue then you might just be signing on to the next evolution of a collaborative experience.

Google unveils Daydream 2.0 featuring Chrome VR, YouTube VR and more

One of the major updates slated for later this year is Daydream 2.0 (codename Euphrates), announced by Google during a keynote focused on VR and AR at day 2 of I/O 2017. The standalone VR headset is being developed along with Qualcomm and will feature ‘WorldSense’ tracking tech as well as the latest Snapdragon 835 processor. It will also include two wide-angle cameras along with motion sensors to detect movement, and will most likely ship with a Daydream controller.

Users will be able to use Chrome in Daydream to browse the web while in virtual reality, access WebVR content with full Chrome Sync capabilities and have the possibility to screenshot, capture or cast any virtual experience on to a Chromecast-equipped TV. Separately, Google is also bringing augmented reality features to Chrome for Tango-supported phones. Development will also become much easier with Instant Preview, which allows developers to make changes on a computer and see them reflected on a VR headset in seconds.

The new system will be available on all current Daydream devices later this year, including the Galaxy S8 and S8+ and LG’s upcoming flagship device.

Shenzhen: The Silicon Valley of Hardware

Years before any new shiny piece of tech arrives in the West, people in Shenzhen are already bored of it and on the next train. You might not fully realise it, but Shenzhen is truly the Tomorrowland of today’s world.

The proximity to an enormous infrastructure of hardware manufacturers combined with a lot of engineering talent and creativity makes Shenzhen the place to be if you want a glimpse of the future.

This special Wired documentary is just over an hour long, but for those who have not seen it yet will not regret the time spent. It gives a fascinating insight into how and where most of the world’s computer hardware is designed and built. If you want to know what’s coming next…the compass points squarely into one direct: Shenzhen.

The next evolution of NFC: electromagnetic emissions sensing

Engineers at Disney Research have already proven that it is possible to accurately identify devices by sensing the devices electromagnetic emission.

Now a team of scientists at Carnegie Mellon University’s Future Interfaces Group has created a prototype smartphone fitted with this electromagnetic-sensing capability that can identify and communicate with other devices. While there are still some hurdles to overcome, this is already looking like a promising piece of technology!

If this becomes ubiquitous, then all you need is a smartphone and you have your digital fingerprint of the future, and then new areas for creative development will suddenly open up!

 

 

WebVR: Mozilla’s VR for the browser

Mozilla, makers of the popular Firefox browser, now offer immersive room-scale VR through a web browser and without downloads or installs. Introducing WebVR and A-Frame. That’s right. The apps in the platform can run within cheap smartphone headsets or more powerful sets such as Oculus Rift and HTC Vive. Both the Javascript API platform and HTML framework are open source and require no linear algebra or programming languages like C++ to develop.

Sharing is as fast and simple as sharing a web page, and it’s open to anybody,” said Sean White, senior vice president of emerging technologies at Mozilla. The new platform is expected to grow considerably in the next five years, providing new VR experiences in the fields of education, creative expression and product development.