Facebook Reality Labs have shown their progress with development of avatars for Virtual Reality (VR) last week. Codec Avatar is about measuring and capturing the smallest signals of the human body and replicate them to create virtual interactions that are indistinguishable from real ones.
Next gen personal avatars will improve social presence and help to make human interaction in VR space feel more natural.
Since a few weeks Facebook has released its newest content format: the 3D Post. After 360° panoramas, this is the next step for 3D content. Now it is possible to bring real 3D models with geometry and textures into Facebook feeds, so you can move around an object and inspect it from every angle. If the model is well prepared, it works very nicely with good performance and quality, even at mobile devices. Currently only static 3D models are supported, but it is expected to see this format evolving in the near future. Animations, more interactivity, Augmented Reality and Virtual Reality application within the Facebook context are now in reach. We tried out the production pipeline and together with our social media team are ready to go for your next Facebook 3D Post. If you are interested in this new format, just get in touch with us!
The Vuzix Blade is what Google Glass always wanted to be. Of course, the Blade isn’t just the second coming of the Google Glass, as Vuzix has learned important things about what you have to do to make the concept of smart glasses easier to accept. They are easy to use and from a 3m distance they look like a normal pair of glasses.
Vuzix is trying to improve their product by eventually implementing Amazon Alexa into their smart glasses. Imagine walking down a street getting real time information about upcoming events near you – and with Alexa by your side – having tickets ready as soon as you arrive…
For more information visit time.com or for even more details about the technical details vuzix.com#vuzixblade #smartglasses #augmentedreality #alexa #ces2018
One of the major updates slated for later this year is Daydream 2.0 (codename Euphrates), announced by Google during a keynote focused on VR and AR at day 2 ofI/O 2017. The standalone VR headset is being developed along with Qualcomm and will feature ‘WorldSense’ tracking tech as well as the latest Snapdragon 835 processor. It will also include two wide-angle cameras along with motion sensors to detect movement, and will most likely ship with a Daydream controller.
Users will be able to use Chrome in Daydream to browse the web while in virtual reality, access WebVR content with full Chrome Sync capabilities and have the possibility to screenshot, capture or cast any virtual experience on to a Chromecast-equipped TV. Separately, Google is also bringing augmented reality features to Chrome for Tango-supported phones. Development will also become much easier with Instant Preview, which allows developers to make changes on a computer and see them reflected on a VR headset in seconds.
The new system will be available on all current Daydream devices later this year, including the Galaxy S8 and S8+ and LG’s upcoming flagship device.
“Sharing is as fast and simple as sharing a web page, and it’s open to anybody,” said Sean White, senior vice president of emerging technologies at Mozilla. The new platform is expected to grow considerably in the next five years, providing new VR experiences in the fields of education, creative expression and product development.
Today, Star Wars: Trials on Tatooine, a VR experience inside the Star Wars universe, will be releasesed on Steam for free for the HTC Vive headset. It was build by the ILMxLab, a lab which brought together talents from Lucasfilm, ILM und Skywalker Sound in order to create outstanding virtual and real content. ILMxLab has also partnered with Magic Leap recently. This release is a teaser of how storytelling and game play could look like in VR.
Oculus and Facebook have been working on a device which lets you feel objects within the VR. It allows the user to determine from which direction the object (e.g. a ball) appears. A completely new experience, as this hasn’t yet been possible. The plate works with bending waves and vibrations sent from several directions.
Even if its just a prototype it could be the next step to make VR even more realistic.
Even if New Yorks new World Trade Center opened its doors back in 2015 and this experience is not really new or technically outstanding – nevertheless it proofs that a historical review of a city is not only limited to books or articles. Here you see a prime example of how you can combine (a sort of) virtual reality and every day life in a great, informative and surprising manner. And of course it seems to be a special user experience!
To inspire children, Lockheed Martined turned a school bus into a (VR) mars vehicle. The movement of the bus is synced to the movement inside the virtual mars environment, so for the passengers it is like they were actually driving on the mars surface.